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[Impressions] Enter The Gungeon: Advanced Gungeons & Draguns

  • Writer: José Fernando Costa
    José Fernando Costa
  • Jul 20, 2018
  • 3 min read

Updated: Aug 4, 2019


Before starting the Impressions, I want to say upfront these are my Impressions after playing Enter the Gungeon today on the PS4, after the latest Advanced Gungeons & Draguns free update has been released. Thus, these are my Impressions of what the game plays like now and how I feel about it.


Enter the Gungeon is a game that, while I admire because it’s a great game all in all, I could never feel invested in it. It ended up being that “podcast game”, that game I play while listening to a podcast and not much more than that. Anyway, now that the Advanced Gungeons & Draguns update has been released, I tried it out and it’s quite literally game changing.


Let me develop what I mean by game changing. Enter the Gungeon was always a great game, with tons and tons of weapons to play with and variety of enemies enough to keep you entertained for a while. However, it was and still is quite challenging. Thankfully, with this latest update something has changed and I can do better more regularly, even after not playing for four or five months. I can’t pinpoint if it’s just a simple increase in the quality and quantity of weapon drops, enemy placement or whatever it is. To sum it up, gameplay is somehow easier but the game retains it’s challenging aspect nonetheless.


What more did this update add you ask? For one, it added loads of new weapons to play with, and those that I’ve had a chance to try packed quite a punch. On the other hand, I’ve seen a handful of brand new enemies which added a few new twists to combat. On the topic of the game using procedurally generated levels, I noticed new room layouts which created some really tense situations where I had to stay on my toes right from the first moment I set foot inside.


There were also some smaller features that made gameplay much better. Specifically, I am talking about sliding over tables which just makes you look even cooler and actually helps during combat by quickly putting some distance between you and nearby enemies. The other feature is the option to now move faster while not in combat, and does it make a difference. When you’re almost done clearing a floor and you’re just running around to see what’s left it feels much better to do it at this increased speed. Now there is also the option to pick up hearts even when at full health already. These extra hearts are saved at a dispenser located in the beginning of each floor, though apparently these dispensers reset when leaving a floor. And, of course, there should be many more features that escaped me, but these were the most noticeable for the two or three hours I’ve played.


In conclusion, playing Enter The Gungeon now after the Advanced Gungeons & Draguns feels much more enjoyable and I dare say faster. Weapons are still as fun to use as they ever were and now we get even more to play with. On the other end, while I felt gameplay is slightly easier it still retains its challenging aspect and consequently its rewarding nature after clearing a floor or beating a hard boss. All in all, if before I could recommend this game, I can recommend it even more now.

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